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Take-Two Interactive, the parent company of
GTA 6
maker Rockstar Games, has laid off more than 80 employees at its
Cloud Chamber
studio. The job cuts represent about a third of the staff at the studio, which is developing the next instalment in the popular
BioShock
series. The layoffs, which took place this week, are reportedly part of a broader reorganisation. As a result, the new BioShock game, which was previously expected to be released in late 2026 or early 2027, will now be delayed, a report claims. The move comes after rumours claimed that Cloud Chamber had replaced its studio head and creative director due to development issues.
What Take Two said about these job cuts
According to a report by Bloomberg, 2K Games, the Take-Two label behind BioShock has confirmed the job cuts but did not disclose how many employees were affected. When asked for comment, a spokesperson pointed to an internal email sent to the studio's staff by 2K President
David Ismailer
.
“While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development,” Ismailer wrote in his statement.The new BioShock has been in development for over a decade, cycling through multiple studios and leadership teams since 2014. After failed attempts with Certain Affinity, 2K formed Cloud Chamber in 2017, bringing in veterans and shifting development to Unreal Engine 5, which extended the timeline, the report notes.Despite promising demos, the project has faced technical hurdles, leadership departures, and narrative issues. Internal reviews deemed it solid but not exceptional, prompting leadership changes. Following layoffs at Cloud Chamber, 2K has appointed industry veteran Rod Fergusson, known as a project “closer,” to help steer the game to completion, the report adds.
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