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The long-awaited video game
Hollow Knight: Silksong
has quickly shot to the top of
gaming charts
following its recent release. Developed by Australian studio
Team Cherry
, the sequel to the 2017 indie hit was released after seven years of anticipation from fans. Within hours of its launch, the game secured the top spot on the online store
Steam
’s rankings, despite some users reporting technical issues with the purchasing process. The original
Hollow Knight
, which was launched in 2017, sold more than 15 million copies, setting a high bar for its successor. The overwhelming response to
Silksong
indicates strong demand for the new game, which is now available on
Xbox
and other platforms.
What Hollow Knight: Silksong’s developers said about the game’s achievement
In a previous statement to Bloomberg’s Game On newsletter, Hollow Knight: Silksong’s developer
Ari Gibson
said that the lengthy production was the result of wanting to ensure Silksong delivered on the hype.“It was never stuck or anything. It was always progressing. It’s just the case that we’re a small team, and games take a lot of time,” Gibson said.
The latest version of the game also reportedly crashed major online video game stores on its release day, as they struggled to handle overwhelming demand for Hollow Knight: Silksong, one of the year’s most anticipated releases. Thousands of users said they were unable to buy the game on the PC store Steam after its launch, with errors continuing for a couple of hours. Players on social media also reported similar issues when trying to purchase Silksong on Nintendo, PlayStation, and Xbox stores.Outage reports on Downdetector spiked at launch, reaching a peak of 3,750 before gradually dropping over the next hour. The disruption drew criticism from frustrated fans, with one calling the outage “ridiculous” and others arguing it was “stupid” not to offer pre-orders, which they said could have prevented the chaos. Many also shared screenshots of error codes on social media platforms like X (formerly Twitter) as they struggled to complete purchases. Humble Bundle briefly posted a notice saying the game was unavailable due to demand, though this was later resolved. Despite the issues, Steam logged over 100,000 players within 30 minutes of launch, suggesting many secured copies through other stores.