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PlayStation's lead system architect Mark Cerny has confirmed that ML-based frame generation is coming to "PlayStation platforms"—though he stopped well short of saying when, or to which console.
The confirmation came via Digital Foundry, as part of a broader interview on Sony's ongoing Project Amethyst collaboration with AMD, the same partnership behind the recently upgraded PSSR upscaling on PS5 Pro.Frame generation uses machine learning to conjure additional frames between the ones a console actually renders—giving you a smoother experience without the full GPU cost of rendering every frame natively.
On PC, Nvidia and AMD have both shipped versions of the tech to mixed reception. The main complaints are latency and visual artifacting, and both companies acknowledge it needs a decent baseline frame rate to hold up.
PS5 Pro or PS6? Cerny isn't saying, and that's the whole story
Cerny told Digital Foundry that Sony has "no more releases planned for this year," leaving the biggest question unanswered: does this come to the PS5 Pro, or does it get saved for the PS6? Sony has previously indicated the PS6 won't arrive before 2027.
The PS5 already supports AMD FSR3 frame generation in some games, but FSR3 is traditional interpolation—it doesn't use machine learning at all, which is precisely the distinction Cerny is drawing here.
Sony and AMD are building this together, not just borrowing it
The frame generation news lands in the middle of Sony's wider graphics upgrade cycle. Digital Foundry recently tested the newly revised PSSR on titles including Silent Hill f, Monster Hunter Wilds, and Alan Wake 2, finding tangible improvements over the older algorithm. Cerny confirmed both the updated PSSR and the upcoming frame generation are built on co-developed technology between Sony and AMD—not off-the-shelf solutions adapted for PlayStation.
The roadmap is taking shape. Sony clearly has more to say—just not yet.


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